In any case, LIMBO is about a young boy waking up on the edge of hell and going to rescue his sister. I read the story somewhere before playing the game, I think it was some of the early marketing materials. The backstory isn’t brought up in the game itself at all, which is sort of a shame, and a mistake in my opinion. I generally hate platformers (since I suck at them), and especially puzzle platformers (since I suck at them even more), but LIMBO managed to hook me from the minute one. Predator caused some truly epic jolts and startles, Silent Hill 2 had great atmosphere (although the gameplay mechanics killed it for me), Siren: Blood Curse had an awesome atmosphere in the beginning, and then there are a couple of more exceptions, which are a matter of future Mood Pieces.īut a platformer which many people called the scariest and most anxiety inducing game in years? What’s going on in here? Games have had even harder time really frightening me, since mostly horror games are just about the gore. I used to be a big horror movie fan, right up to the point of oversaturation when they stopped being scary, and I started just admiring the elements of the story. This installment of Mood Pieces is about LIMBO, originally an Xbox Live Arcade puzzle-platformer from Playdead Games that is now out on PlayStation 3 and Steam – and which manages to be the scariest game I’ve played in ages. Posted in Game Review, Gaming, Mood Pieces, Video Games.
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